28 SEP 2021 by ideonexus
Caching in Public Libraries
...libraries are a natural example of a memory hierarchy when used in concert with our own desk space. In fact, libraries in themselves, with their various sections and storage facilities, are a great example of a memory hierarchy with multiple levels. As a consequence, they face all sorts of caching problems. They have to decide which books to put in the limited display space at the front of the library, which to keep in their stacks, and which to consign to offsite storage. The policy for w...Folksonomies: metaphor computer science
Folksonomies: metaphor computer science
07 NOV 2019 by ideonexus
Popular Books are Quickly Forgotten
Love your beloved classics now—because even now, few people read them, for the most part, and fewer still love them. In a century, they’ll probably be forgotten by all but a few eccentrics. If it makes you feel any better, all fiction, even the books people love and rush to buy in droves, is subject to entropy. Consider, for example, the bestselling fiction novels of the week I was born, which was not so long ago. I’ve bolded the ones my local library currently has in stock. Hawaii,...Folksonomies: social norms best sellers
Folksonomies: social norms best sellers
31 OCT 2018 by ideonexus
Insights on Being Well-Read
What is the true point of a bookish life? Note I write “point,” not “goal.” The bookish life can have no goal: It is all means and no end. The point, I should say, is not to become immensely knowledgeable or clever, and certainly not to become learned. Montaigne, who more than five centuries ago established the modern essay, grasped the point when he wrote, “I may be a man of fairly wide reading, but I retain nothing.” Retention of everything one reads, along with being mentally i...27 JUL 2018 by ideonexus
Universality of Games
Just as the ancient and primitive religions of the world show profound similarities in their fertility rites and their sun and moon worship, many games appear to be common property to human beings everywhere. Indeed, the comparison is not at all farfetched: many games now thought to be mere children's pastimes are, in fact, relics of religious rituals, often dating back to the dawn of mankind. Tug of war, for example, is a dramatized struggle between natural forces; knucklebones were once par...16 APR 2018 by ideonexus
There is No "Pokemon Gap"
While educators debated whether children learn to read best through drill-and-practice phonics or "whole language" instruction, Nintendo was, quite informally, teaching a generation of children how to read. Pokemon also taught children how to analyze and classify more than 700 different types of creatures through trading cards that were dense with specialized, technical, cross-referenced text. Gee would later call Pokemon "perhaps the best literacy curriculum ever conceived." He offered the o...20 MAR 2018 by ideonexus
The Bible of Civilization
But to begin with perhaps I may meet an objection that is likely to arise. I have called this hypothetical book of ours the Bible of Civilization, and it may be that someone will say: Yes, but you have a sufficient book of that sort already; you have the Bible itself and that is all you need. Well, I am taking the Bible as my model. I am taking it because twice in history—first as the Old Testament and then again as the Old and New Testament together—it has formed a culture, and unified a...Folksonomies: civilization idealism
Folksonomies: civilization idealism
An example of Wells idealism. He envisions a single, unifying book, but his bible is the sum of human literature, and the true story is constantly under revision, but written authoritatively in nature for us to read. He sees a book describing ethical conduct, but again our laws are such a book and we are constantly debating them in the courts and revising them in our legislatures.
10 FEB 2018 by ideonexus
Agency in Reading VS Gaming
Comparing computer play with reading fiction reveals much about thes^se shortcomings. Reading stimulates the mental recreation of settingg, characterers, a and acactiojons in viLxal, auditory, tactile, kinesthetic, and other sensory images. One "sees" the pirate h the scar slashing across his cheek. One "hears" the sail flapping in the wind. One "feels" the swell of the waves on ship deck. Perhaps one also "smells" the salt air. nd so on. The reader pulls all these sensory images together i...10 FEB 2018 by ideonexus
How Literacy Impacts Reading and Gaming
For Ellie, that charade contributed to her waning interest in computer games and simulations fi-om its highpoint in middle childhood. Reasonably versed in computer technologies and a fan of emerging online forums such as Tumblr, she agreed to talk about her play in virtual worlds not as an enthusiast, but as something of a philistine. She enjoyed Second Life—but only up to a point. "The imaginative part stopped for me when I stopped designing my avatar," she told me. Further opportunities...10 FEB 2018 by ideonexus
Computer Models as Play
There is, indeed, an "art" to worldplay in the social sciences that fuses narrative with analytical technique. There is also a kinship with the arts in the relationship between imagined world and reality, a point brought home by political scientist and ellow Robert Axelrod. In the early 1960s the teenage Axelrod won the Westinghouse kience Talent Search for a very simple computer simulation of hypothetical lifeforms behaving in an artificial environment. Ever since, he has worked on the appli...06 JAN 2018 by ideonexus